#ifndef VECTOR_3D_H
#define VECTOR_3D_H

struct Vector3D {
	Vector3D();
	Vector3D(double, double, double);
	~Vector3D();
	
	Vector3D& operator=(const Vector3D&);
	Vector3D operator+(const Vector3D&);
	Vector3D operator-(const Vector3D&);
	
	double x, y, z;
};

#endif
